The legend of zelda majoras mask gameshark code#
When you start the game with this code is active you will be in the final Boss room to fight Majora's Mask, Incarnation, and Wrath no matter where your previous save was, You will not be able to pause the game or be able to use any C-button items. You cannot walk through doors or walls with this code, but you can activate it at the same time as one of the "Walk Through Walls" codes. You can also walk through ice, rocks, people, and some other things. This code allows you to walk through some doors and walls that the other code does not work with. This code allows you to walk through some doors and walls. Note: You can only use this Mask in boss battles and some parts of the game using glitches. Note: Do not activate both Master codes at the same time.
The legend of zelda majoras mask gameshark pro#
The Legend Of Zelda: Majora's Mask (Nintendo 64)Ī GameShark or Pro Action Replay cartridge is required to use the codes featured below. Senza dubbio una delle cose più interessanti per cui vale la pena usare un GameShark e preziosa fonte di informazione sui tagli di Ocarina.Here is a list of game shark code for Zelda Majora's Mask: Alcune di queste sono riconducibili a collegamenti che si sarebbero sbloccati una volta unito Ocarina a URA tramite 64DD, mentre in altre è possibile vedere oggetti che sono stati tagliati quando fu spostato su cartuccia oppure situazioni non definitive di scene poi cambiate nel gioco completo. Esistono moltissime varianti delle Beta Quest in base al codice inserito e probabilmente ancora nessuno è riuscito ad esplorarle realmente tutte, non possiamo quindi ancora ben sapere quali meraviglie sono nascoste all’interno della rom. Più che un gioco a sè, le Beta Quest sono delle situazioni e scenari inediti che è possibile sbloccare in Ocarina Of Time grazie a dei codici per Action Replay / Game Shark. It gives us a glimpse of what the prerelease/ura Zelda would of been like with these object set placements and how much it differs from the final game. These scene’s objects sets however do contain during the time of their creation object placement, aka beta actor/object placement. Developers saw no reason to fix these exits since they were meant for cutscenes only and the player wouldn’t walk through these exits. These cutscenes load up different object sets(NPC and object placement within a map) depending on the last value you use on the beta quest code.(BETACODE 000X) These scenes also contain old exit data within the map that do not always point correctly to the right exit due to the game being compiled and exit table being shifted so many times. To correct the previous statment, the beta quest code loads up specific scenes within a map without the cutscene trigger event activated. Many of the items could look like betas but are indeed just a messed up version of the normal game, due to the missing pointers but other items and scenes, not included in the final game, can be accessed via this method.Īlso thanks to ZethN64 for pointing this out recently.
![the legend of zelda majoras mask gameshark the legend of zelda majoras mask gameshark](https://tcrf.net/images/9/9e/ZMMDebugTitle.png)
Removing the pointers permits the player to travel randomly from a map to another, eventually landing inside particular blocks which has no pointers and contains traces of old beta items, or permitting to explore the cutscene like we would be normally playing in the game. Zelda’s game areas are indeed listed inside a buffer, which contains all the areas inside of blocks. Certainly a precious source of information of beta Zelda.Īs Linkx111 has pointed out, this particular mode simply removes the pointers that would connect an area on the game map to another one. Some of these Beta Quest scenes are situations connected with the new features that would have been in Zelda URA, while in others it’s still possible to see some of the items cut in the transposition from disk to cartridge, or particulary situations that were changed a bit in the final version.
![the legend of zelda majoras mask gameshark the legend of zelda majoras mask gameshark](https://www.zeldadungeon.net/Zelda06/Majoras-Mask-Walkthrough.jpg)
There is an incredible number of variants in the beta quests, and probably no one has really seen them all, so we can only wonder if there is still more stuff left in the cartridge.
![the legend of zelda majoras mask gameshark the legend of zelda majoras mask gameshark](https://www.picclickimg.com/d/l400/pict/255180640195_/Legend-of-Zelda-Majoras-Mask-Strategy-Players-Game.jpg)
The Beta Quests are events and scenarios not seen in the game, but that can be reached with Action replay/Game Shark codes.