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We review the art and animation as well as audio as a full team so everyone can provide feedback on all elements, we also review the sounds internally ( in a meeting we call the "fart party" ) so we can provide more "audiocentric" feedback to each other.Ĭoming up with the audio signature of an ability is probably the most tricky, but a lot of it comes from having a good understanding of the class itself and honestly just trying different things until something really sticks and running with it. It makes our job easier if we have a full understanding of the class or the ability as it grows from concept to reality. So we work with all departments, we try to get into the process as early as possible. My question is, how much communication is there between the combat, art, and sound departments in determining how an ability is to sound? What does the process look like in arriving upon the final audio signatures of each ability going from mechanic concept to the final audio/visual affects? How much input does the audio team get in the process?Īlso, any cool stories on the instrumentation of any particular ability? Like how the roar of the T-Rex in Jurassic park was derived by combining the cries of various real animals. In the end it comes together very nicely and I really like how the sounds of an ability coincide with their visual and conceptual effects. Over time, the distinct sounds of each ability become quite familiar and beloved. This games combat system all around is phenomenal, no small part of that being the sound effects. Which now that I think about it, maybe he does? The amazing part to me is how quickly Lawrence can read off all the words as if they are just normal words he uses everyday.
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That way all actors pronounce everything correctly. wav files and during the VO sessions when the actor comes across a lore word we will play the file for them so they can hear the pronunciation. We have over 6,500 currently! We then chop them up into nice little. Once those are all submitted, we record our loremaster, Lawrence Schick, pronouncing all of those words.
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Hello! Good question! For each update we have our writers submit any pronunciation words to our Pronunciation Guide. How do you handle that aspect of the VO process? I'm sure it wasn't easy to coach the VO artists on pronunciation, considering how many place and NPC names are intentionally designed to invoke an atmosphere that's both foreign and fantasy. This is the first time I've seen the frog mentioned, so i will turn that guy down. It's on the table, it might hopefully get done, but in the meantime I have just been keeping an eye out on what people complain about and turning them down. When your UI team is already working like crazy, it is hard to get some time to wiggle in a new slider for things like this. It requires multiple teams and people to get it done. It is much harder to get something like this implemented than you might think. So, believe it or not, this is something we have been tossing around doing for some time. I should be able to get it into the next audio package, so look out for that soon.Ĭould we get a separate volume slider for pets and mounts? Or maybe just a reduction on major culprits like the frog? SO, I will yes, turn it down some more, hopefully this time it'll get down to a non-annoying level. I have turned it down a few times, but I continue to see messages like this asking if it can be turned down.
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It actually has two "voices" one that other people would hear, and a different one that you the person riding it hear. So, here's the little secret about the Mind Shriven. Mind Shriven is still too loud huh? I keep turning it down. Any chance of an adjustment?Īlso, could the frequency of the same dialogue options in Belkarth be reduced? I'm sure everyone knows what I'm talking about: Ms. I love the Mind-Shriven horse, but it's so loud compared to other mounts. Brad Derrick, Audio Director & Composer.I will add these to this post as time goes on.
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For those who would like to read on Reddit instead you can check out the full AMA here.įor the next few weeks the audio team will be popping in to answer a question here and there, so if you did not get time to ask one today, feel free to submit one and perhaps it gets answered over the next few weeks. For those who cannot browse Reddit or would like a more pleasant reading experience I have transcribed the questions and answers below in a readable format. Today on Reddit a few ZOS employees decided to hold an AMA, specifically the audio team.